Thursday, 14 December 2017

Titanfall 2 (Xbox One)

Titanfall 2 is the sequel to one of the biggest current multiplayer shooters. Released in 2016 and unlike the first, we have a campaign this time. A real fucking campaign.

It's best to start with multiplayer here, it's like the first fun and exciting, good to play with friends, a couple new modes and features. There's a health bar above enemies so you can see how close they are to death. The smart pistol has been removed from the online which is a shame, but I get it and they've also removed weapon challenges, which is my favourite way to earn XP and explore the different guns. Anyway, no matter what I say about the multiplayer you're probably still gonna play it, and you should, so enough about that.

If you played the original Titanfall, you'll know there wasn't a campaign, even if they did try to pass off that multiplayer mode titled 'campaign' as one, but after playing it, you could see how amazing the universe was with all the crazy creatures and things going on in the background that it had huge potential for one. Thankfully they gave us one this time, and it's pretty fucking good. I've always written off multiplayer shooter campaigns because of the decline of Call of Duty's campaigns and Battlefields recent weak attempts. I immediately thought it'd just be a throw away story, but it's really not.

You play as Jack Cooper, a rifleman for the IMC, while on a mission with his captain, they are attacked by the Militia and captain Lastimosa is killed. Before he succumbed to his injuries, he passed control over to Cooper to his Titan BT-7274. Cooper isn't an official pilot and has always wanted to be one, Lastimosa had been giving him pilot training behind closed doors. Cooper and BT have to continue the fight between the IMC and Militia, as well as Cooper learning to be a real pilot and together they build an incredible relationship. BT is adamant that he won't lose another pilot and will do everything he can to keep his new operator alive.

The relationship that builds between Cooper and BT is amazing, especially when it's in a game that originally never had a story and that BT is a machine. He really does care about Cooper's well-being and as a player, I cared a lot about BT. It was surprisingly emotional at times and is great how you can do everything in the multiplier as well as the campaign, the wall running, deploying and controlling a titan, cloaking, it works well.

During the campaign you'll face a number of bosses, each boss is unique and only one or two were not up to scratch as the stronger villians. Each boss has a different titan, so each boss fight is different. Playing the campaign on Master difficulty was incredibly tough, it got much easier as I got used to it, but the Viper boss fight was one of the tougher sections I've played in a game in recent years. During the campaign you pick up cores for your titan, which unlock a new special power. You can only have one active core and have to build up momentum before you can use it, but switching cores is instant.

There is a fantastic mission where you pick up a device that lets you switch between two timelines; past and present. You're navigating your way through a research facility and you have to keep changing through time to make your way through, as the way could be blocked in the present, but clear in the past. Enemies and creatures can attack you in one timeline, but switch and they'll be gone, it's a great way of regenerating your health if you get close to death. The boss fights are also a highlight, they toy with you during your missions and then when it comes to the confrontation, they get really intense and you feel good when you overcome them. (Especially on master difficulty)

You can disembark from your titan whenever it's convenient. There are plenty of times where you're separated from BT, but it's pretty well balanced between being on foot or in your titan. There are also health crates for your titan for when you're on low health, usually at the boss fights. The relationship also gets fleshed out more between the two, they talk to each other a lot, which really adds so much more, it's even better when you get the option to respond and ask BT questions, I loved their interaction. There's also a nice return near the end of the smart pistol, it automatically targets a huge number of enemies and kills all targets in one shot. It was nice to see it back in what was almost a cameo.

I'm so surprised how good this campaign was, without a doubt one of the best first person shooter stories I've ever played. If you're a multiplayer gamer, stop for a moment and give it a try. If you're a single player gamer and haven't tried it yet, get to it! Titanfall three, bring it on and keep up the stellar campaign.

8.3/10

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